Computer

The Lower School homerooms, science room, and reading classroom all contain Macintosh computers. In the classrooms, the faculty use computers as a means to enrich, reinforce, and extend the grade level curriculum.

In the computer lab, students are taught techniques for touch typing, and word processing. In addition, students learn to conduct research using the Internet. Guided lessons on instant messaging and Internet research stress safety and appropriate use of technology. The students are given strategies to examine Internet sources and recognize hazardous online behavior. Computer classes occur once bi-weekly in Grade Two, twice weekly in Grades Three and Four: once with the homeroom teacher and once with a computer specialist. Technology skills are developed and applied in all areas of the curriculum.

The Lower School homerooms, science room, and reading classroom all contain Macintosh computers.

Grade Two

The student’s introduction to computing at Browning will include lessons closely mirroring the Second Grade curriculum. The computer specialist will collaborate with the homeroom teacher to create lesson plans that are age appropriate and encourage the development of skills. Lessons will introduce the students to Type to Learn, KidPix, GarageBand, the Internet and various subject related software programs.

Grades Three and Four

Continuing lessons learned in the Second Grade, the computer curriculum expands on the skills essential for using the computer as a tool. Students practice touch-typing using All Star Typing and Type to Learn  and word processing using Microsoft Word. Multimedia programs such as KidPix, GarageBand, and Microsoft PowerPoint encourage creativity as well as the organization and presentation of information.  Much of their work focuses on curricular projects, leveraging subjects from the classroom and current events into learning opportunities for technology. In Grade Three, past projects include Microsoft PowerPoint travel brochures of the United States. In Grade Four, complete immersion into the ancient Egyptian civilization using A Tale in the Desert is one example of bridging the gap between curriculum and technology.