COMPUTER SCIENCE & ENGINEERING

Philosophy

The computer science and engineering curriculum in the Middle School is designed to allow Browning boys the opportunity to take ownership of their technological skills and begin applying them in meaningful ways that enhance their own learning. Through a 1-to-1 Chromebook program, we teach students how to use our online course management system (Veracross) and Google Apps. In each grade, students have the opportunity to reinforce their computer science, robotics, design, and engineering skills. During these years, students take the basic skills learned in Lower School and focus on the thinking necessary to apply them to engaging challenges. By the end of Middle School, Browning students will have a deep understanding that innovative technology can be used to positively impact their daily lives.

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Grades Five
Grade Five boys build on the foundation laid in the Lower School and continue learning the basics of programming with text commands. Boys use Codesters, a Python-based platform, to create games and animations. For their projects, students make interactions inspired by sources such as Hidden Figures, the “young readers” edition book, which are studied in class in the second semester.

Grade Six
In Grade Six the boys focus laying the foundation needed throughout Middle and Upper School such as Google Docs, Sheets and Slides.  Keyboarding will be emphasized in the first part of the semester and will be constantly developed throughout the year. The boys will continue to use Codesters, a Python-based platform, to enhance the skills they built in fifth grade.

Form I
In Form I coding is approached as an important and evolving form of literacy. Throughout the year CodeHS is used to study and practice web design with HTML, CSS, and JavaScript. Soft skills, crucial to success in multiple settings, are built into class time so students begin to develop communication, collaboration, and resourcefulness useful for computing.

Form II
In Form II project-based learning is applied as a means to develop immediate and pertinent skills crucial to the successful execution of a specific goal. Students examine existing chairs and reengineer a personal version using digital tools. This particular course structure was a result of meaningful collaboration between the Art and Technology Departments. Through a shared line of inquiry, learning to become a better designer may include an interchangeable order of experience with computers or clay.