COMPUTER SCIENCE & ENGINEERING

Philosophy

The computer science and engineering curriculum in the Middle School is designed to allow Browning boys the opportunity to take ownership of their technological skills and begin applying them in meaningful ways that enhance their own learning. Through a 1-to-1 Chromebook program, we teach students how to use our online course management system (Veracross) and Google Apps. In each grade, students have the opportunity to reinforce their computer science, robotics, design, and engineering skills. During these years, students take the basic skills learned in Lower School and focus on the thinking necessary to apply them to engaging challenges. By the end of Middle School, Browning students will have a deep understanding that innovative technology can be used to positively impact their daily lives.

CLICK HERE TO LEARN MORE ABOUT BROWNING'S COMPUTER SCIENCE & ENGINEERING PROGRAM.

Grades Five
Grade Five boys build on the foundation laid in the Lower School and continue learning the basics of programming with text commands. Boys use Codesters, a Python-based platform, to create games and animations. For their projects, students make creations inspired by books such as Hidden Figures, which are studied in class in the second semester.

Grade Six
In Grade Six, the boys will be exploring technology tools and design projects meant to create meaningful connections between technology and different academic disciplines. They will be learning about different computational tools that will help them tell stories, create designs and see real world applications of the design process.

Form I
In Form I, coding is approached as an important and evolving form of literacy. Throughout the year Code HS and Twine is used to study and practice web design with HTML and CSS. Skills crucial to success in multiple settings are built into this class so that students develop the communication, collaboration and resourcefulness useful for computing.

Form II
In Form II project-based learning is applied as a means to develop immediate and pertinent skills to execute a goal. Students examine existing chairs and reengineer a personal version using digital tools. The course was designed in collaboration with the Art Department.