Computer Science

Boys Co-lead Introduction to ScratchJr Workshop at Teachers College

Boys Co-lead Introduction to ScratchJr Workshop at Teachers College

On Saturday, December 1, five Browning boys representing Lower and Middle School co-led a class at the third annual Scratch Day hosted by the Communication, Media, and Learning Technologies Design Program at Teachers College, Columbia University. Scratch Day is a fun-filled event of learning and creating with Scratch.

CSE Team & Citi Tech Innovation

CSE Team & Citi Tech Innovation

Recently the inaugural Lower and Middle School Robotics team took the tram to Roosevelt Island to visit the Cornell Tech campus. Why take this group of boys to visit New York City’s newest urban campus? Opened in Fall 2017, the Cornell Tech campus on Roosevelt Island is located in Browning’s backyard. It is, itself, a model for innovation that inspires and keeps our high aspirations on track. Mr. Harp’s team was hosted by Citi’s Tech Innovation Department located within the Tata Innovation Center.

TEDXYOUTH@BROWNING

TEDXYOUTH@BROWNING

Anderson Harp and Melodie Ting served as faculty advisors to the 25 Middle and Upper School boys comprising the executive team and supporting volunteers who organized the second annual TEDxYouth@BrowningSchool event.

From September to February, a dynamic team of organized, self-managed and hard-working individuals met on Tuesday mornings before school to oversee the many requirements of hosting a TEDx event. Following approval of their 16-page application, an amalgamation of Browning’s student talent collectively joined their skills to deliver a one-of-a-kind experience open to anyone in the greater NYC community free of charge, namely, the TEDxYouth@BrowningSchool event. Nearly 100 guests gathered on February 11 in the Kurani Gymnasium for a live speaker series of profound innovators.

Art & Technology Departments Ask: What Makes A Better Designer Today?

Art & Technology Departments Ask: What Makes A Better Designer Today?

What makes a better designer today? In Form II this year, we experimented with project-based learning. The boys examined existing chairs and reengineered a personal version using digital tools in technology classes.

Rapid prototyping with technology has become commonplace in many professional services. In this class, the boys explored pragmatic tools including Computer Aided Design, 3D printing and Virtual Reality to produce a minimum viable product. In the third iteration, students built a virtual experience using the Unity programming language and Oculus Rift. Furthermore, the boys scanned ceramic models with Mr. Davis and imported these organic structures into a VR realm where they could be displayed next to CAD models created in technologyclasses. Our class meetings often resembled a studio where boys would “learn, create and problem-solve in an unstructured environment” (MIT Admissions Office, 2013). This process was the intentional result of meaningful collaboration between the art and technology departments. Through student process, our line of inquiry offers a glimpse into the world where learning to become a better designer will include an interchangeable order of experience with computers or clay.

Middle & Upper School Represent Browning in Regional AYC Hackathon

Middle & Upper School Represent Browning in Regional AYC Hackathon

I’m pleased to report that both the Middle and Upper School excelled in a regional programming hackathon/codeathon competition held Sunday at Riverdale Country School. The Agile Youth Competition brings schools together for friendly competition and intense challenges related to computer science learned at school. Browning exceeded expectations yesterday adding to our community’s positive reputation as a leader in academic technology and computer programming.

US Engineering Class on Internet of Things Selected as Case Study

US Engineering Class on Internet of Things Selected as Case Study

This winter, one of the hottest tech startups littleBits found out about the Form IV Intro to Engineering class offered last spring. A West Coast publicist reached out for an interview and asked if littleBits could publish a case study on the class. Following weeks of collaboration, the final piece is live on the littleBits website for you to read and share alike at littlebits.cc/case-study-the-browning-school

Browning Participates in littleBits' Maker Day

Browning Participates in littleBits' Maker Day

On April 11, Browning’s technology department participated in their first Maker Day, hosted by The Marymount School and littleBits. This free, day-long event was created for educators, students, parents, designers and makers to present projects, attend workshops and explore how digital fabrication and making are reviving and inspiring our classrooms.

Director of Technology Mr. Grill & Technology Integrator Mr. Harp both presented hands-on workshops showcasing curriculum themes from their technology classes. Mr. Grill led a workshop on developing 3-D environments for virtual reality while Mr. Harp taught makers how to invent the Internet of Things. Mr. Harp’s group used littleBits and consumables, such as cardboard, to teach participants to rapidly prototype electronic inventions connected to the cloud.

Browning had a strong turnout that displayed a strong vote of confidence in Interschool collaboration. Browning teachers Ms. Suárez and Mr. Lisciandrello joined in the inventing fun, tinkering alongside Browning parents and students representing all three divisions. It was a special occasion to see Browning boys from Upper and Middle School divisions teaching boys from the Lower division. View photos.

Grade 3 & 4 Paper Circuits

Grade 3 & 4 Paper Circuits

3rd and 4th grade boys made paper circuits recently in Technology Class.  They used a paper template, conductive tape, LED’s, scotch tape, a coin battery, and markers to create unique cards for the holiday season.  Using conductive materials the boys learned how to complete a simple circuit.  I guided them through the process with an example I had created first.  Next, the boys did their best to make the card light up using a test battery.  If the LED didn’t light up they had a chance to tinker with the circuits.  They were encouraged to ask others in the class to lend a different perspective.  Finally, they used the working light to inspire their own design for a new twist to the holiday card.

Programming at Browning - The Upper School

Programming at Browning - The Upper School

Every student at Browning enters the Upper School with a required technology class that is a self paced, blended learning technology course. Form III (9th Grade) boys learn the fundamentals of computer science throughout the semester and are expected to have a basic understanding of JavaScript by the end of the course. At the end of the semester, boys will have a chance to put their JavaScript knowledge to use by creating simple web apps using Google Coder and a Raspberry Pi.


Form IV (10th Grade) offers an elective course (Intro to Computer Science) that allows the students to continue learning JavaScript, and hopefully make it far enough in the self paced, blended learning curriculum (codehs.com) to create the classic videogame “Breakout”.